Thursday, January 24, 2008

Proper Virtuosity: Foundations of Goodness

Posted by Vanir at 1:35 PM
I haven't decided if the title of today's post sounds more like some really hippie liberal arts college class or like the title of an Uwe Boll movie. Anyway, in my last post about Goodness, I touched on the subjectiveness of Good as a concept. Today, I'm going to discuss a few ways that Good people get that way.

Damn, That Guy's Good

I try to think of people as neither good nor bad, just as people. Therefore, just like the "bad guys", the "good guys" start as a blank slate and their experiences color how they view the world and what they think is right. A few ways a person could veer more toward the traditionally "good" are:

  • Good Parenting
    Simply put, a person can be raised to be a good person. Little kids watch adults and emulate what they do. Their parents reward "good" behavior and punish "bad" behavior. Eventually, the child will form a value system in which they can usually put stuff in the "good" or "bad" column. Sure, there's the occasional ambiguous problem, but by and large this person can assume things like "sleeping with your friend's wife behind his back" and "killing babies" can go in the "bad" column.

    The interesting thing about this one is that many times what the parents believe follows their societal norms. So what one set of parents teaches as "good" behavior may be a lot different from another. A good example would be Klingon vs. Vulcan parenting. (I bet there's a high turnover rate at the intergalactic daycare center.)

    As you may have guessed, this one makes for good character-building if the parents' beliefs are a bit different from the rest of society because the parents will frequently raise a litter of misfits who will, as their name implies, have difficulty meshing with their surroundings. Conflict is the mother of Interesting!

  • The Age of Reason
    Maybe it's just a product of me starting to get a little older, but I can remember when I was a teenager. There wasn't a whole lot of ambivalence about any subject, and I had an opinion about damn near everything. Looking back, I can't figure out why in the hell I thought some of the things I did (much less acted on these thoughts).

    The best answer I can come up with is not that I got older. It's that I got more experienced. I know now that running in guns blazing to most situations isn't going to be the best solution most times, and I prefer a little more thought and planning before I make my move now. I've learned when to strategically retreat and come back. I don't like burning bridges because sometimes I need to cross them again. I like being nice to people because I like them being nice to me back.

    Which brings me to why I think sometimes getting a little older and wiser brings the good out in people: it's harder to do stupid things when you take the time to think about them, and it's harder to be headstrong when you've had direct experience with that ending badly for you. If you've been bad all your life and you've almost died countless times and everybody hates you and you're tired of running -- well, it might make you consider changing your ways. Even if you don't wind up "good", you might mellow out to the point where you're not actively "bad".

  • Atonement
    This one is more of a continuation of the last one, but taken further. If a person looks back on the things they have done in their life and goes, "oh crap, I'm a horrible person", they may decide they need to try to make up for it. Where an average kind-hearted joe might just live life and be nice to his neighbor, a person who has devoted their life to making up for past misdeeds will actively seek out ways to do what they consider to be "good" things, usually that help others.

    Characters who are atoning for something are a lot of fun to play because they want to be good, but given that they've been an asshole their entire life, they frequently don't know how to do that. Morality is an interesting thing -- people generally have a sense to themselves of what's right and wrong, and when you try to deviate from that, it feels unnatural. So you may have some, shall we say, creative interpretations of how to be good.

    I would add that when I say "atonement", I mean a person decided to do this on their own -- someone else didn't make them do it. That's something else entirely. For instance, a person forced to do community service for some crime they committed won't come out a better person simply because they did a good deed because someone else made them. (However, if it exposes them to things that make them re-evaluate their choices, that's different.)



Next time, I'll talk about some of the qualities associated with "good" characters. Now I need something clever to say to end the post. Let's see... um....

Be good, everyone?

Man, evil is so much easier to make a cool exit on.

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Thursday, January 10, 2008

Proper Villainy Virtuosity

Posted by Vanir at 4:18 PM
Today, I'd like to expand a bit on the concepts Dante discussed in his post on Good characters earlier this week. I'd planned to do this awhile back, but life (and recently, Rock Band) got in the way.

Just like evil characters, good isn't quite so cut and dried as it might seem.

Dudley Do-Right

One commonly used model for Good characters is the stereotypical Knight in Shining Armor. He's on a neverending crusade against Evil, feeds the hungry, saves the day, and gets the princess. He always does what's right, and everyone loves him for it.

Works in the storybooks, right? Well, one reason that works is that usually the stories are pretty simple. Dragon kidnaps princess, knight slays dragon, kingdom rejoices. It's kind of a no-brainer as to what that knight ought to do. But what if it wasn't that easy?

Er, which thing is the "right" thing?

About the only thing you can really definitively say about what "Good" is is that it's really subjective! Sure, there are some very widely used interpretations of how Good people are supposed to act ("thou shalt not kill", "do unto others as you would have them do unto you", etc.), but even these don't hold up in all cases. All you have to do is stick a "unless they're evil" or "unless they're the enemy" on the end of the statement and a lot of self-proclaimed Good types will start doing things that certainly resemble Evil -- but do it in the name of Truth, Justice, and the <your faction here> Way and it's a Good action! Right?

Nevermind the fact that what's Good to some is not Good to others. I dread the possible impact this might have on our poor unsuspecting comment system, but one need look no further than the issue of abortion. I'm not EVEN going to get into whether or not I believe it's right or not on this blog. (Are you kidding??!) But I don't think anyone will disagree when I say that some people VERY CLEARLY have differing opinions on what is the right thing to do (or even what's remotely acceptable) than others. And then when people start killing off doctors and blowing up clinics in the name of saving lives, were those good or evil acts? Or both?

The temptation exists with topics like these to try to analyze everything and argue one side or the other on what's Good and what isn't. And you can argue the fine points of every little part of an issue until you're blue in the face, the DM kills everyone, and none of the other players speaks to you for a month. (Raise your hand if you've ever been in a game session where this happened. <raises hand> And no, it wasn't me!)

However, this is not a philosophy blog, and you're not here to peruse arguments over what is virtuous and what is not. You're here to think about roleplaying. I submit that no character (or action) is ever truly Good(tm) or Evil(tm), and it is best simply to figure out how your character would react given the circumstances, his personality and ethics, and his past experiences. A Basically Good character will likely be kind, generous, and will sometimes royally screw up and really, really regret it. (Just like real people!) And maybe, just maybe, they'll try to seek redemption somehow.

And that, ladies and gentlemen, is like super Quik-Gro fertilizer for roleplaying. Perfection is boring!

As with Proper Villainy, this topic is much bigger than one post. And while I cannot tell you what a Good character is or isn't, I will be taking a closer look at some of the things that traditionally Good characters share.

Until next time.... um... <glittery laughter of faeries>

I don't think I'll be doing that anymore. That's scarier than the evil laugher......

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