Friday, March 06, 2009

Sir Gawain and the Iron Man, Part 2

Posted by Stupid Ranger at 8:00 AM
In Part 1, I described the classic "arming of the hero" scene in the story of "Sir Gawain and the Green Knight" and in the Iron Man movie, and I described how this scene could be applied to your own roleplaying as an indication of character development.  I hadn't intended to make a Part 2, but our friend, Todd, posted a couple of interesting follow-up questions:

Todd Bradley said...
How does this "Arming the Hero" scene fit in with the classic "Training Montage" of action movies? And where does sit in Joseph Campbell's monomyth ("the hero's journey")?

Sir Gawain and the... Training Montage?

The classic Training Montage is ever so familiar to movie-goers.  In this filmed sequence, we witness the hero in physical preparation for the upcoming battle.  I think that there are a couple of ways to adapt the arming scene to the montage sequence.

First, for the unarmed, the training montage is pretty much the arming scene.  Because there aren't weapons or armor (in most cases), the training is the hero's preparation. You could develop a training montage for your unarmed character as his arming scene; roleplay this by describing what exercises he completes to emphasize what aspects of his training are most important.  You can then describe character development through the introduction of new training exercises.

However, if you still want to implement a classic arming sequence for your unarmed character, or if you want to implement a training montage for your armed character, you can easily include both because they have such a complementary nature.  Describe your character's training regimen, with or without weapons.  Let's face it, those fighters and archers didn't just wake up one morning proficient with their chosen weapon; a training montage can be a great roleplaying technique to describe your character's dedication to perfecting her combat abilities.  Follow-up the training montage with an arming scene: describe what is important for your character to have with her when she enters combat.  Maybe your unarmed character has a charm or a magical ring he carries with him; describing that in specific detail as he prepares for battle would be part of his arming scene.  For your armed character, describe how she prepares her weapon: testing the edge of her blade, or ensuring her bowstring is in good condition.  Character development, such as learning new techniques or acquiring new equipment, can be described in future training exercises and/or arming scenes.

Iron Man-omyth

Joseph Campell, in his introduction for The Hero with a Thousand Faces, summarizes the "hero's journey" monomyth as: 

A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man. [From the Wikipedia entry at: http://en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces#Summary]

There are several elements throughout that description that we can recognize has part of our roleplaying stories.  Many campaigns begin with the characters being faced with that call to "venture forth."  This is a prime place for a simple arming scene: what does the character feel is important as he prepares to leave on his journey?

I've always felt that the real power of the arming scene comes from multiple iterations used to describe character development.  That simple opening arming scene is more significant if, later in the adventure, there is a second arming scene to show how the character has grown.  For that purpose, I would recommend placing the next arming scene between encounters with "fabulous forces."  The hero (your character) seldom sees only on encounter in his journey; after one or more encounters, he will gain knowledge leading to personal growth.  When you feel that your character has experienced significant growth, you can craft a second arming scene (possibly with a training montage) to illustrate this growth.

The Arming and the Monomyth Example 

Suppose we have a fighter.  She has received good basic training (insert montage here) from the town guard, and her natural ability with a longsword has caught the attention of the elite weapon-masters in the next town over.  She has been summoned to attend their trials.  Our innocent fighter has been presented with the call to venture forth.

Here, we can craft the first arming scene: she dresses with care the morning of her departure.  She checks her blade; it's not new, being a cast-off from the guard, but it is a sound sword and holds a decent edge.  Before she leaves, her mother presents her with a soft blue ribbon.  Our fighter absentmindedly ties back her hair with the new ribbon, not so much out of vanity but as a reminder of her family.  We have described our fighter's personality here: not much attention to her clothes, when compared to her weapon; her weapons are more important than her appearance.  The last detail with the ribbon shows that she is close to her family.

Our fighter ventures out into the great wide world on her way to the trials.  She encounters an outlaw, who engages her in combat.  She receives a few minor injuries, before being disarmed by her opponent.  She manages to regain her weapon, but she receives a nasty cut to her forearm in the process.  In the end, she is victorious against the outlaw, though she is wounded from the encounter.  Here is our first trial: combat outside the careful training activities.  Our fighter has reached a very significant realization that she needs much more training.

She continue on her journey, arriving in good time for the trials.  She succeeds and is invited to join the elites, who present her with a new, better blade.  She has been victorious in her early trials, and she has received a reward.

In her next arming scene, we can focus on describing her new sword: the metallic ring as she pulls it from its scabbard, the way the light reflects off it as she inspects it in the sun.  We might mention less of her appearance and the blue ribbon; right now, those parts of her personality aren't quite as important to her, because she is more concerned with not only the new blade but the new training that comes with it.  For those looking to add a training montage, there is ample opportunity to describe the exercises she practices as she learns the weight and balance of her new blade, and her desire to improve her skills after her near-miss with the outlaw.

As I said last time, the arming scene provides some great roleplaying opportunities, especially to highlight character development.  You can also include the training montage, either in place of or in conjunction with the arming scene.  And both elements work well in Campbell's "hero's journey" monomyth; consider your character's path to determine where he is in the "journey," then plan the appropriate scenes or sequences to showcase your character's development.

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Thursday, March 05, 2009

Guess what I've got!

Posted by Dante at 12:15 AM
As I speak, word is starting to hit the RPGBlogosphere about a small number of preview copies of the Players Handbook 2. I am pleased that one of these copies rests securely on my coffee table as I type this.

Starting March 13th, the Stupid Ranger crew will take part in a week-long event to cover the release of this great new gaming supplement. We are going to take some liberties with our campaign so we can playtest several aspects of the PHB2 prior to the release event and pass our learnin' on to you!

I know I am not alone when I say that I am thrilled to be a small part of this release. I can tell you that I'm very excited about what I have read so far!

I know most of you are going to want to buy a copy of this for yourselves, but if you've got a few burning questions we'll do what we can to answer them as part of our special release event. Stay tuned for more information starting next week!

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Wednesday, March 04, 2009

In Memory of Gary Gygax

Posted by Stupid Ranger at 11:54 AM
Part of me feels a bit inadequate when faced with honoring Gary Gygax today.  How do you find the right words to honor his memory and express your gratitude for all he gave us?  I gave up on crafting the perfect, eloquent narrative, because every attempt came out wrong.  So here are some of my Gygaxian memories.

My first gaming group was just three of us and the DM.  Dante, of course, was there, along with two friends who lived on the same floor of our dorm.  Chuck & Boyle.  In this campaign, I created one of my favorite characters ever, Lillian.  Then I was included in the "big" game, with about seven other players and Chuck as our fearless DM.  Those were grand days of learning and exploring the realm of RPGs.  And I began to really appreciate the larger community beyond our group, that there were people out there who enjoyed the creativity involved in good roleplaying and the escapism inherent in the experience.  That's really when I began to appreciate those who created and shaped the RPG experience, especially Gary Gygax.  Here was one of the guys who understood our need for the game experience and provided to us a framework.

I was thrilled to meet him at Gencon a few years ago.  It's not every day you get to walk up to one of your heroes and shake his hand.  He was kind and funny, and we had a great few minutes talking to him.

I remember sitting in my cubicle a year ago, devestated at the news of his passing.  I had always been a bit of a social outcast in the office; there was only one other person in the office had any exposure to RPGs.  He understood my grief, and it was enough to not feel alone that day. 

At Gencon last year, Dante & I participated in the Grand Gygaxian Dice Collection, both of us donating our first set of dice.  We both thought it was fitting to give back the first set, in memory of all the beginnings.  I remember buying that set of dice (purple & white swirls) from the only game shop in our college town.  Lillian had some great moments and some great failures defined by those dice, and I could think of no better offering.

My life is better for roleplaying, and for that, I thank you, Mr. Gygax.

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Monday, March 02, 2009

Sir Gawain and the Iron Man

Posted by Stupid Ranger at 8:00 AM
The "arming of the hero" scene is a classic literary element that allows us as readers (or viewers) to experience those moments when the hero is preparing for battle.  It allows us a brief look into the hero's mind and a glimpse of the hero's character independent of his actions.

"Sir Gawain and the Green Knight"

I was first introduced to the "arming of the hero" scene in college as I was studying "Sir Gawain and the Green Knight."  We see a change in Gawain throughout the story; this is highlighted with the differences between the two arming scenes.  In the first, as Gawain sets out on his quest, the arming scene focuses on his shield, a symbol of his faith and belief in the Code of Chivalry.  In the second, when he is facing certain death, the arming scene changes focus to the green girdle; with it, Gawain hopes to avoid death, and in doing so, he has turned away from his Code.  We see Gawain's focus change from faith to fear as he trying to reconcile his mortality.

Iron Man

A couple of weeks ago, Dante & I were watching Iron Man.  We saw the movie a couple of times in the theatre, but at home, I had that light bulb moment as I watched Tony Stark's two arming scenes.

The first, when Tony is escaping from the cave, the cumbersome nature of the suit means Tony must rely on a computer activation sequence as well as Yinsen's assistance; this arming scene ends with Tony witnessing Yinsen's sacrifice as Tony waits for the suit to reach its full power.  The second, Tony has automated the entire arming scene, replacing Yinsen and the computer loading bar with JARVIS.  The first arming of Iron Man preceeded a selfless sacrifice and a dramatic escape; the second begins without a feeling of humanity as Iron Man strives to free an entire village from tyrants.

Arming Your Hero

The arming of the hero is a classic element, and for the storytellers out there, it can be an interesting element to add to your hero.  Your first arming scene will likely occur in the early days of the campaign; at some point -- during your initial character description or in one of your early encounters -- you will likely describe your weaponry, your armor, your spells, your holy symbol... something specific that helps define your character.  But characters change, whether through organic personal growth or story-driven character development.  If your character has undergone a signficant change, you can help showcase this change through a second arming scene.

For instance, my current character, Eaerenel, is an Eladrin Wizard who loves to use fire spells.  I have described several of her early attacks with firey details.  In the event that something causes her to re-define the nature of her attacks (ie. seeing an entire village and its population destroyed by another wizard's massive fire attacks), Eaerenel might begin to study icy attacks; I could introduce this change by describing specific icy details of her attacks... where once there was fire, there would be ice instead.

As a storytelling element, you can easily craft arming scenes to help detail your character's development.  It's one more creative trick to enhance your roleplaying experience.

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