Wednesday, November 12, 2008

Continuing to fly your roleplaying flag...

Posted by Dante at 12:31 AM
Amid the hail of boxes and packing paper, I found a few minutes tonight to catch up on reading the comments to last Wednesday's post on your right to be unique. Comments on that post are certainly a fascinating read and spawned off enough material to warrant another post on the matter, since many of you seem to have some valid points.

Humility replaced with shame/bravado

One of our commenters, Marty Lund, pointed out quite correctly that humility isn't something that comes commonly in our culture. This is cutting very close to exactly the point I was trying to articulate... you can take ownership of your nerdly leanings in a humble way and not defaulty replace it with shame as many of us do.

When I am approached by someone at work that notices the d20 on my desk or my "Chewie is my co-pilot" sticker in my cube, I usually just tell them plainly that I enjoy roleplaying games (yes, like D&D) and I let the conversation unfold. Usually they don't throw holy water on me and cast my demons out, nor do they laugh and tease me... in fact, most folks that I work with have at least tried roleplaying or know someone that is into it well enough to have some context, and it turns out to be a good conversation.

I will admit to being a little pumped up from watching a certain president-elect speak when I wrote the last post, but I really am not advocating you jump up on your chair at work, cite page 32 of the OD&D sourcebook, put on a towel as a cape and run around your cube to show how much you're into the roleplaying nerd genre. In the end, I'd just be happy if we fought a little bit against that common (but not universal) reaction to self-deprecate.

That being said: I really wouldn't MIND if you did the things I mentioned above. :)

For the record: yes, Anonymous, I am married. To Stupid Ranger (the person, not the site) and luckily she's as much of a nerd as I am!

Thanks to everyone who commented on the last post, the intelligent discourse was certainly refreshing!

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Monday, November 10, 2008

Visiting the Archives: Travelling...

Posted by Dante at 11:05 PM
This Behind the Screen piece was posted in a much simpler time before Stupid Ranger and I were cast across the country for my day job. We are in the process of unloading boxes at the moment, so please feel free to sup at the banquet of this post while we figure out which drawer gets our silverware and which one gets our character sheets.

Enjoy!



originally posted by Dante on 10/13/2007

This weekend the StupidRanger crew is heading out of town and that got me to thinking: how does everyone handle traveling long distances? I would like to recount one failed attempt on my part and open up the floor to obvious criticism and comments.

Rollin', rollin', rollin' (wheels, not dice!)

In one of our recent campaigns, the party was tasked with traveling across country to locate pieces of an important artifact. It was all fun and games for awhile, I had a few episodic encounters put together for them to experience along the way and I augmented that with a few random encounters.

Even though the encounters fit into the landscape (feral wildlife and whatnot), eventually both the players and I tired of the encounters. They still had a long way to travel, and having already established this as a "dangerous" territory it didn't stand to reason that they would be able to travel unmolested for a week or more.

How not to see the coastal plains on just three gold pieces a day.

Eventually, I ended up giving up and in the best interest of the players I handwaved a fair portion of the rest of the travel. I wasn't very satisfied with this as a DM, I felt as if I should have come up with a more interesting way to transport them across hill and dale without just nixing the "dangerous" aspect of the terrain. The group ended up getting from Point A to Point B and things quickly picked back up once they were wired back into the plot, I suppose a good solution would've been not to establish plot points half of the coastal lands away.

Has anyone else run into this difficulty before? If so, how do you quickly move your group without having a random wizard show up and teleport them where they need to be conveniently?

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