Question of the Day: How to make a satisfying single-player campaign?
Posted by Dante at 8:02 AM
Recently, StupidRanger and I have found ourselves with a bit more free time on the weekends. Last weekend she asked me whether or not I could whip up a campaign for just the two of us.
This idea lodged itself sideways in my brain... it strikes me that it could be done but I was having trouble how to logistically scope encounters for a single player. With the intent of trying this out, I've put together a few questions that might lead me to some solutions:
This idea lodged itself sideways in my brain... it strikes me that it could be done but I was having trouble how to logistically scope encounters for a single player. With the intent of trying this out, I've put together a few questions that might lead me to some solutions:
- What plots are best suited to a single player character?
- How do you scope single player battle encounters in a fulfilling way?
- In this type of game, is it better to provide NPCs or downscale encounters?
- For those of you that have done this before, what was the most successful aspect of the game? What was the least?
Labels: Dante, DM Advice, rpgbloggers