Tuesday, May 05, 2009

Question of the Day: How to make a satisfying single-player campaign?

Posted by Dante at 8:02 AM
Recently, StupidRanger and I have found ourselves with a bit more free time on the weekends. Last weekend she asked me whether or not I could whip up a campaign for just the two of us.

This idea lodged itself sideways in my brain... it strikes me that it could be done but I was having trouble how to logistically scope encounters for a single player. With the intent of trying this out, I've put together a few questions that might lead me to some solutions:

  1. What plots are best suited to a single player character?
  2. How do you scope single player battle encounters in a fulfilling way?
  3. In this type of game, is it better to provide NPCs or downscale encounters?
  4. For those of you that have done this before, what was the most successful aspect of the game? What was the least?
Thanks for any help you can provide! Hopefully SR and I will be underway before long!

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